Would it be possible to use distance field data to remove grass?
Currently my foliage intersects a ton of meshes and will poke through things like rocks which looks terrible.
I saw a blueprint that used distance field data to create flow maps for water so I was wondering if it could be used to remove landscape grass.
Has anyone tried something like this? I’m pretty swamped with work at the moment so I havent had a chance to figure out how to approach this if its even possible.