Greetings! How can I fix this black distance field leaking on the car mesh (the good to see one on the bumper)? There is no so matter about performance. I just need to achieve cinematic quality without mistakes.
Let’s try it!
Nope… It doesn’t work (
In the static mesh editor, there’s a parameter, ‘distance field self shadow bias’. Increse it to anywhere from 20 to 100.
Second option is turn off distance fields in the project settings.
Third option is make sure the skylight is either static or stationary.
Hi, if you don’t care about performance and want to keep using distance field ambient occlusion, you could try setting the distance field generation of your mesh to “two-sided”.
Ok, you could try increasing the resolution of the distance field but I don’t think that will make much of a difference.
So then the only other way I know about would be disabling distance field ambient occlusion, so setting the skylight to static or stationary as suggested by ClockworkOcean below.
Another option would be using raytracing if possible, then you won’t have any need for distance field ambient occlusion anymore.
Did you try making the skylight stationary?
No… Distance field actually works but too bad for cinematic quality. I can disable it but there is no result I want to make.
Have you tried tweaking the “distance field self shadow bias” in your object? It’s hidden in the “general” tab, I got some success with it, also removing very dark areas.
Sure! Tha bias!!! Thank you guys! I’ll try it