Distance Field Ambient Oclussion Issue (DFAO)

Hello, I have a problem with Ambient Occlusion distance rendering. In the first image, you can see which problem I’m talking about, which is mainly the distance rendering. Because of this problem, everything behind the “white fog” doesn’t have Ambient Occlusion.

My question is: Is there a way to increase the distance rendering for Ambient Occlusion?

I’ve been testing around all the skylights parameters but it doesn’t solve my problem. I’ve increase the parameter “Occlusion max distance” but that doesn’t solve it.

I hope someone can help me with this issue, thank you.