Distance Field Ambient Occlusion troubles

Could you include a screenshot? The most basic test is to do ‘new level’ (the one with the single box floor), then duplicate that floor and make it intersect at an angle, then delete the directional light, add a skylight and change to Movable. You should see some AO at the intersection of the two meshes that goes away when you toggle ‘cast shadow’ on the skylight or the DFAO show flag.