I’m using Distance Field Ambient Occlusion for my school project. As you can see in the video below, my problem is that it disappears with camera distance.
I checked “Distance Field Indirect Shadow” on all of my meshes, to make my skylight affect my AO. This changes a lot how my DFAO looks like.
I also checked Far Shadow but it doesn’t look like it does anything at all.
I obviously tried checking and unchecking everything I could, but nothing seemed to affect the fact that it disappears with camera distance.
We also tried with my teacher to recreate a very basic scene with Starter Content meshes, and the DFAO also disappeared at the same camera distance. How exactly are we supposed to setup this with large landcapes ?
Everything in my scene is set on movable (lights and meshes).
Here’s the video :
If you have any idea about this…