Is it possible to have a dissolve effect contained in an overlay material? Not having any luck getting it to work right. I’m not sure how to get it to mask the material it’s sitting on top of. Haven’t found a tutorial of how to do this either. Just finding outline tutorials.
I also can’t seam to get modifying overlay material properties from blueprint working. Do these not work when calling set scalar parameter?
Doesn’t look like material overlays can mask the underlying material so guess using them for dissolve effects is a no-go. Has anyone figured out a way? Also was only able to modify its parameters by creating a new material instance and setting that as the overlay at runtime.
I’m basically wanting to do this so I don’t have to remake the material with my dissolve effect for every character asset I purchase. Maybe a way to merge the materials would be better? Would material layers work for that?