Hi - I am trying to think of a way to do an effect that is essentially dissoving the entire level - so static meshes, buildings, NPC’s and any other actor BP’s I have visible at the time. I am guessing I might need to do this with a material function and another object overlapping everything and triggering it - but I wondered if there was a better way rather than having to add a material function to every actors material across the board which I guess might be expensive (unless I am understanding that wrong)
Could also be a particle effect or something else that I can use to transition.
What are the best ways of doing this - ideally I want it to look like everything is dissolving or dissppearing together - maybe like a line passing through everything that dissolves as it goes rather than each individual actor dissolving on its own or everythign turning into particles?