Displaying Wwise SFX using stat_SOUNDS

Hi there,

Is it possible to use stat_SOUNDS to display what Wwise audio files are currently playing in UE4? Mainly need it for debugging purposes! I am unsure as to whether there is a specific console command that you can use for this purpose.

Thanks for your help.

over 6 years later, and the Wwise Unreal Engine Integration still doesn’t seem to include any sort of in-engine debugging/visualization tools. :frowning: