I am implementing an HDR calibration feature and want the user to be able to preview the result of enabling HDR in realtime in the game. I have a true HDR exr image imported into the engine and am using it for the calibration image. When I toggle between enabling or disabling HDR I see the 3d, lit geometry behind the UI elements change but the UI stays the same. The HDR is not being applied to the image texture, I assume because it is part of a UI widget. Is there something specific I can do to make just this image be affected by the HDR enable cvar? I don’t want the rest of the UI to be affected by HDR.