Display widget that uses data table variables in c++

Hello! So i have a quest giver component attached to an npc character in the scene. in the quest giver, i have a quest data variable declared like so “UPROPERTY(EditInstanceOnly, BlueprintReadWrite)
FDataTableRowHandle QuestData;”. In the scene i set the details of the quest data. i am trying to display a widget that makes use of the data table which was created based off FQuestDetails struct. in the widget class, i declare my variable "UPROPERTY(EditInstanceOnly, BlueprintReadWrite, meta = (ExposeOnSpawn = “true”))
FQuestDetails QuestDetails; " and have this function
void UW_QuestGiver::NativePreConstruct()
{
Super::NativePreConstruct();

if (TXT_QuestName)
    TXT_QuestName->SetText(QuestDetails.QuestName);

if (TXT_QuestDescription)
    TXT_QuestDescription->SetText(QuestDetails.LogDescription);

if (TXT_StageDescription)
    TXT_StageDescription->SetText(QuestDetails.Stages[0].Description);

}
In questgiver, i try to display the widget like this
void UQuestGiver::DisplayQuest()
{

if (QuestData.DataTable != nullptr && !QuestData.RowName.IsNone())
{
    FString ContextString(TEXT("Quest Context"));
    FQuestDetails* DataRow = QuestData.DataTable->FindRow<FQuestDetails>(QuestData.RowName, ContextString);
        if (DataRow != nullptr)
        {
            UW_QuestGiver* QuestGiverWidget = CreateWidget<UW_QuestGiver>(GetWorld(), UW_QuestGiver::StaticClass());
            if (QuestGiverWidget != nullptr)
            {
                QuestGiverWidget->QuestDetails = *DataRow;
                QuestGiverWidget->AddToViewport(9999);

            }

        }
}

}
image