Hi all !
I ve an issue with the spotlights. i m trying to enable the “source point” of my light.
I ve only the radius cone on the floor, but I need to see the source light, like that :
How to display the light source ?
I ve tried to modify source radius, source length, without results 
Thnaks,
Hi decod-fp,
There isn’t a setting on the spotlight that will enable volumetric lighting. You have to fake the effect with a static mesh and a material that simulates light. The good news is there are assets in the engine content that will do a great job achieving what you are asking for. (See Screenshot)
- In your content browser click View Options and click “Show Engine Content”.
- Then select the engine content folder and type Volumetric in the search filter.
- Select the “S_EV_SimpleLightBeam_01” asset and drag into scene.
- Use this with your spotlight to get the effect you want.
To get the light ball effect in the screenshot I applied the “M_EV_Lightbeam_Master_01_Inst” material to a basic sphere mesh.
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