Display plane(bilboard) for Oculus Rift separately for each eye


I want display plane(bilboard) for Oculus Rift separetly for each eye. I find few similar question at July 2014th but answers were that stereo rendering was in developing (at that time).

My bilboard displays texture from material, so maybe it is possible change material/texture depends on eye.

Does somebody know how to do it?


I did it by using “ScreenPosition” node in material. If x-coordinate < 0.5 then display one texture else another one.