I use world-aligned textures in the material for my modular walls to achieve seamless brick/stone/etc texture on them.
I’d like to also add some displacement to the walls. But I only see that I can connect a single texture map but for sure it doesn’t use any world alignment so for sure it’s messed up. How can I make it to project the same way as the actual material?
All texture maps was generated via Substance Plugin though I use my own materials instead of Adobe’s.
I think displacement with Nanite is coming back, it’s probably easiest to wait until then.
In the meantime, I think your only option is procedural displacement. Maybe…