Displacement & Tesselation

I have a character with Displacement map extracted from Zbrush, and want to apply it in UE4.
Following this tutorial, https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/MaterialInputs/index.html
but I can’t find the “tesselation” node and the “distance” node has 2 “a & b” parameters.
How do I work around this???

Plz help.

Take a look at this tutorial, it should explain you everything :slight_smile: ?v=o3L-GlYWmpc
The nodes that you mean are scalar parameters

thank you!