I have a character with Displacement map extracted from Zbrush, and want to apply it in UE4.
Following this tutorial, https://docs.unrealengine/latest/INT/Engine/Rendering/Materials/MaterialInputs/index.html
but I can’t find the “tesselation” node and the “distance” node has 2 “a & b” parameters.
How do I work around this???
Plz help.