I have a car with tires that use displacement for the tire treads.
I want to bring it in and animate it.
I am noticing you can apply displcement to static meshes. But I want to bring in my entire car as a skeleton mesh. How can I apply displacement to only the tires on a skeleton mesh?
Apply the displacement in your 3D modeling program before importing it
Probably a better option though is to use static meshes attached to sockets on the skeleton instead of using a skeletal mesh. As far as I know this is how Epic has been building their vehicles.
do you mean to say BAKE the displacement before importing it? bc thats not really an option it would be insanely too dense. If you mean apply displacement in my maya shading network- how is that supposed to port over to unreal?
Decimate it or retopologize it then. Unreal has no runtime displacement right now and probably won’t have it in the foreseeable future for skeletal meshes. So those are basically your options.