Hi there,
I am making a simple project where I am creating a moon and applying texture maps to it.
I exported a subdivided sphere from Blender into ue4 in order to apply a displacement map to it.
This is my simple material for the moon, the displacement is acting correctly in the material preview but in the scene, there’s gaps between faces.
I realy don’t understand why.
Is it :
- An .fbx export option from Blender?
- A specific option when importing the mesh in ue4?
- A tessellation option to check?
- Some render parameter in my scene?
- Too low resolution for my sphere?
Thanks in advance