When using displacement material, the polygons of objects are separated in this way. Picture 1:
But, I am activating the “Crack Free Displacement” feature in displacement. And the result is like this. Picture 2:
My problem is as follows; I don’t want this to happen when I activate the “Crack Free Displacement” feature. I want it to be smoother. How can I do this? Can you help me with this problem, please?