I have been having a strange issue with trying to use displacement maps on an asset with multiple textures.
There are no seams in the model or texture until we apply the maps.
Here is an example of the model with displacements applied ( without the “Crack Free Displacement” ):
With Crack free displacement check it reduces one seam and actually increases the seam split between two other textures. Example:
Does anyone have advice on what could be causing this and potential fixes either in engine or on the art side of things?