Displacement map

Hello,

As it’s said in the docs, getting displ map to work is simply requiring a tessellation option and nothing else.
Though I’m confused what else it takes to get it to work.

Here is my mat in UE4:

://s1.xum.ir/2014/12/23/14dc92.jpg

And here is how it is in Toolbag 2, it should look the same in UE4 with the displ map being applied.

://s1.xum.ir/2014/12/23/Prep5.jpg

Hi,

Try the setup that is in our documentation. This may be more helpful than just plugging the texture sample into the tessellation pin.

https://docs.unrealengine/latest/INT/Resources/ContentExamples/MaterialNodes/1_12/index.html

Also take a look at this video: ?v=o3L-GlYWmpc It will explain you the basics :slight_smile: