Displacement map


As it’s said in the docs, getting displ map to work is simply requiring a tessellation option and nothing else.
Though I’m confused what else it takes to get it to work.

Here is my mat in UE4:

And here is how it is in Toolbag 2, it should look the same in UE4 with the displ map being applied.


Try the setup that is in our documentation. This may be more helpful than just plugging the texture sample into the tessellation pin.


Also take a look at this video: It will explain you the basics :slight_smile: