Hey guys, im facing this problem with displacement. If i increase value of displacement it get worse. I tried to apply on cube model in unreal engine but still im getting this kind of displacement.
Does anybody know how to fix it?
best regards
Hey guys, im facing this problem with displacement. If i increase value of displacement it get worse. I tried to apply on cube model in unreal engine but still im getting this kind of displacement.
Does anybody know how to fix it?
best regards
change the center value. this depends on the texture where that is. the 0 level with no displacement.
I tried. But then displacement has no strenght, not visible at all
you gotta balance it. if the texture is not centered and you raise the center you have to raise the magnitude aswell cause you have less height information on top of the center. if you know what i mean?!?
a parallax map is usually only going down into the surface. a displacement usually only up. unfortunetely this conflicts. so a proper height map for both is a kinda weird thing that doesn’t work too well. it should be fully clamped. if it isn’t you get this kinda crap.
the standard is whacky. you should use 0 center to displace only up. if the texture allows that. it is what it is.
That means that the height map of texture is crapy?
Not necessarily, it could just be made for a different DCC than unreal. Displacement isn’t super standardized across systems, so what works perfectly for one engine might break another. The way it encodes information isn’t consistent either, so some fiddling is to be expected.