Displacement issue with Path tracer 4.27

Hi, I’m using 4.27 and trying to render a final frame with movie render queue. Some materials have displacement textures and look fine with Ray Tracing (in viewport as well as final render). The path tracer somehow doesn’t show the displacement either in viewport or the final render. The surface just looks flat as if there’s no height map. Anyone else has this issue or knows how to solve it?

Same here, Displacement doesn’t do anything with Pathtracer enabled. It’s just working when I switch to normal lighting mode.

Hi IM having the same issue. the tesselation works in lit mode but not path tracing any solution for this found?

thanks


Im having the same issue, My mesh is looking great in LIT mode, but if I change to Path Tracing looks really flat.

I have the same issue!