As a newbie on UE5, I have a question from what I understand from tutorials to achieve displacement on meshes we need to use the modeling displacement tool. I’m trying to use a brick material on a box as a wall created with modeling tools. But when I displace my material on the box other axes are displaced as well, how can I ignore axes X and z and just displace on Y axis? If I use just planes or rectangles it just uses one ax but on an Archviz we need to displace walls columns etc. Thanks
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