Dismounting a chair manually doesn't respect set exit direction

Summary

When you eject a chair through DEB the exit direction is respected, but when you eject via a keybind (manually), then its not. This causes players to get trapped in geometry, when there is a setup for a desk/table in front of them

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Add a chair device, set on invisible
Set exit direction to left
Set a trigger to eject the player after 3 seconds
Test
Wait for the trigger eject first and notice direction is respected
Test again
Manually dismount using the keybind shown on the left

Expected Result

You eject left

Observed Result

You eject forward

Platform(s)

PC