Summary
When you eject a chair through DEB the exit direction is respected, but when you eject via a keybind (manually), then its not. This causes players to get trapped in geometry, when there is a setup for a desk/table in front of them
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Add a chair device, set on invisible
Set exit direction to left
Set a trigger to eject the player after 3 seconds
Test
Wait for the trigger eject first and notice direction is respected
Test again
Manually dismount using the keybind shown on the left
Expected Result
You eject left
Observed Result
You eject forward
Platform(s)
PC