We were told that unique mechanics are prioritized when publishing and may give you a chance in Discovery. Spoilers, they are not.
We were told that discovery tests games upon release and gives them a fair chance. We were tested for 1 hour, in NAE servers, 8 in the morning. Another map that was a gun game came out at the same time and was tested and placed on 1 more category than us (New and Updated) and placed in a prime spot.
We were told that thumbnail virality shouldn’t improve the chances in discovery as that would mean clickbait always wins. Yet the other map that was tested at the same time had the word written “bodycam” and reached homebar, while we reached a CCU peak on our own promotion solely and when a content creator played it.
Discovery is not working as intended, it’s not helping new titles, it doesn’t show variety and it can be gamed to oblivion still. Is that what the ecosystem needs? I don’t think so.
My assumption is that the algorithm is hooked on too many things and even if one doesn’t apply to a new game or genre for XYZ reason, game won’t be promoted further. This makes games look all the same, assuming there is one benchmark type for assessing level performance.
You can only succeed currently with instant gratification, clickbait, small maps and multiplayer combat. Rest of the content is a luck of the draw, no guarantees. Why did we come to this? Because people are Epic are still stubborn and against curated lists. Just experiment, try it for once. Forget the stupid reasonings against favoritism and making the platform fair, because it seems this is somehow a lot worse, when actual effort is ignored and clickbait mid is favored.
I am going to stop here since the facts speak for themselves. Make it be fair, allow new games that are unique to stand a chance against clickbait and stolen content. Or you will lose all your talented creators/ studios, and keep quality-ignorant creators who are only good at marketing and analytics.
I am not tempted to make the simplest thing when I have UEFN tools up till Discovery never favoriting hard work. Everything, and I mean everything is against us. And it hurts the most when I see players that genuinely enjoy the game say “I wont play cause there are no players playing”. You have created a snowball of a mess that relies on CCU alone and shallow metrics.
Add curation till the algorithm is more genuine.
Discovery has a single job: Surface great content. Remember that