Hi Guys, to celebrate Peru’s Independence Day, I’m sharing a new cinematic named Discovering Perú, where I created different locations of this beautiful country, from the Amazon river, Lima, Arequipa, the Rainbow Mountain, the Huascarán mountain to Machu Picchu, made in Unreal Engine 5 using Megascans, marketplace assets, photogrammetry and models made by me.
The background music was also made by me for this cinematic.
The creation of this cinematic was thanks to the power of Unreal Engine 4 (UE4) and enhanced with Unreal Engine 5 (UE5) with Lumen and Nanite
I have some suggestions to keep the “real life” illusion going, but only some (dolphin movement, some shots of palm trees, penguins shot) because the rest looks larger than life. Amazing work, congratulations!
O…M…Gee! @Jhosep_Chevarria , this cinematic is absolutely gorgeous! Legendary! You never cease to amaze! I’ve been called to Machu Picchu for about a year now and have yet to make that trip! To scale, the Nazca Lines might be too large to include in your world. Wait - AND you created the background music?! I’m convinced you’re a creative polymath!
@AntiGravity took the words from my fingertips! This definitely looks like a travel industry video!
Tell us, how many days/months did it take for you to create this marvelous wonder (including creating models)? Did you find one annoying challenge in creating this project? If so, what was it?
Thank you so much for the advice! I most definitely have to go now! How much would you recommend saving up for the best Peruvian experience? Did you see any spiders along the path up the mountain? How should you dress for such a trek? Are there any annoying bugs such as mosquitos or gnats?
Thanks for your nice words, the research and collection of references took around 1 month (the hardest task), then, each scene took from 1 to 2 weeks (full working days), Machu Picchu 3 weeks (I did previous attempts in previous years since the UDK days and gained experience with it). Megascans and nanite reduced drastically the time of development of this cinematic, I sculpted the landscapes with the modelling tools inside UE5 (Dynamesh). There is a lot to explain, and I’ll do it in detail in the future.
The background music creation took 1 week (during free time).
I’m really happy you like my work