I built a wall from 1000 boxes, it has 20x10 meters. Every box has Plastic material from Automotive Materials, and some trivial functions in TickFunction (in this case all returning null instantly because zero flags). When I shake my FPP camera violently, I have noticed weird glitch:
For comparison, here is the view when camera actor stands still:
I do understand that hiding object behind the camera is the standard technique to save CPU/GPU processing power, but I am afraid in this example it doesn’t work well enough. I guess that temporal solution to this problem would be somehow to set rendering options to render objects even out of camera frame - how can I do that?