I build a wall from boxes (~1000 objects, 10m x 10m) and I noticed weird glitch - when I shake my camera violently, I see the space behind the wall. Here is the picture when I shake my camera:
And here is the picture when I look still:
The wall is build from 1000 objects, not just the one object. I do understand that hiding object behind the camera is the standard technique to save CPU/GPU processing power, but I am afraid in this example it doesn’t work well enough. I guess that temporal solution to this problem would be somehow to set rendering options to render objects even out of camera frame - how can I do that?