Hello everyone. I work in UE 5 and imported animation from Blender. I added animation to the level, which is displayed correctly in Animation Sequence. When I run the game in the editor, the object disappears when it is not in the camera focus, but if you look at it constantly, it does not disappear. I tried through BP and simply adding animation to the level, nothing worked. Has anyone encountered such a problem? Please advise. If you need additional information, I am ready to answer.
Greetings @silinzor
Welcome back to the Unreal Engine Community Forum! With this one I’d first try going into your settings(In Rendering I believe) and disable/uncheck Occlusion Culling and see if it still happens. Let me know!
Hi @FrostyJas , thanks for your advice. I unchecked Occlusion Culling but the problem remains.
This is what the problem looks like
Is this the same issue you’re running into? my animation pauses/disappears/does not play unless I'm looking at it (There are some possible solutions listed there as well, assuming it is the same)
Yes, it’s working correct now. Thanks ![]()
Awesome! I’m glad I could help! Have a great week!
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