Hello everyone. I work in UE 5 and imported animation from Blender. I added animation to the level, which is displayed correctly in Animation Sequence. When I run the game in the editor, the object disappears when it is not in the camera focus, but if you look at it constantly, it does not disappear. I tried through BP and simply adding animation to the level, nothing worked. Has anyone encountered such a problem? Please advise. If you need additional information, I am ready to answer.
Greetings @silinzor
Welcome back to the Unreal Engine Community Forum! With this one I’d first try going into your settings(In Rendering I believe) and disable/uncheck Occlusion Culling and see if it still happens. Let me know!
Hi @FrostyJas , thanks for your advice. I unchecked Occlusion Culling but the problem remains.
This is what the problem looks like
Is this the same issue you’re running into? my animation pauses/disappears/does not play unless I'm looking at it (There are some possible solutions listed there as well, assuming it is the same)
Yes, it’s working correct now. Thanks
Awesome! I’m glad I could help! Have a great week!
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