How do I go about disabling the reflections of specific meshes?
I have stars that are millions of km away from a planet or moon that the player is on but there are reflections of the stars on every object.
This happens with both Lumen and Screen Space (beta) Dynamic Global Illumination methods. In the images below I’m using Screen Space GI.
In this image you can see the reflections of the stars on the UE5 Manny:
You can actually enable whether or not an object shows up in dynamic GI/reflections, but it doesn’t work on screen-space. Screen-space will simply reflect whatever the depth buffer is rendering, and there’s no easy way to work around it to my knowledge. I am happy to be proven wrong.