Disable water screen space reflections

Hi

I have no idea where to post this question so hope this is the right place. I’m trying to find a way to disable screen space water reflections on final fantasy 7 rebirth which is an unreal engine 4 game. They look terrible with buggy look towards edges of screen and very noisy. The lines I’ve tried are below. the first one worked for everything but water. If anyone can help I’d really appreciate it, thanks.

r.SSR.Quality=0
r.Water.SingleLayer.Reflection=0
r.Water.SingleLayer.SSR=0
r.Water.SingleLayer=0
r.AllowGlobalClipPlane=1
r.ReflectionMethod=0

Seriously how does nobody with unreal 4 knowlege not know how to do this? Can’t find an answer anywhere

Hey there @Yella1991! You’d already tried the primary way to disable screen space reflections in general for UE. I came to recommend using r.SSR.Quality=0 but it seems you’d already given that a try. I’d recommend giving the ShowFlag.ScreenSpaceReflections command a try. Valid responses are 0 for off, 1 for on, and 2 for “Default”.

Thank you I’ll give this a try.

Hi

so I tried these lines in the engine ini but still no luck, What exact line should I try?
bEnableScreenSpaceReflections=0
ShowFlag.ScreenSpaceReflections=0

From what I could gather, the water system’s implementation may not share the same cvars as the general SSR system.