Disable the "ExponentialHighFog" in the Underground

Hello,
is it possible to Disable the “ExponentialHighFog” in the Underground. With the “Underground” in my a Cave under the normal Landscape.
I hope someone have a Solution for this problem for me?

Kind regards,
halobungie

Just change some values in your level bp -> e.g start distance,…

https://answers.unrealengine/questions/152134/how-do-i-except-the-fog-effect-from-certain-areazo.html :slight_smile:

Hello ,
is it possible to disable the “ExponentialHightFog” with a TriggerBox too? If yes, how can i do this?
Kind regards,
halobungie

You can do that with a toggel visibility node :slight_smile:

Hello ,
can you give me a picture from this Blueprint please? I have tried it without Success.
Kind regards,
halobungie

In your level bp:

Hello ,
yes this works for me. If i push the Number “1” then the “Exp.HightFog” did disabled or enabled. Yes this works.
But i need this function with a BoxTrigger. If i go inside this BoxTrigger then the “EHF” should disabled and if i go outside from the BoxTrigger then the “EFH” should be Enabled.
Kind regards,
halobungie

It works the same with a trigger box ->