I am a houdini artist and I am new to unreal. I am trying to get a diffuse-like look for different objects in my scene including some foliage. I don’t want the objects to cast shadows on themselves, but I want them to be able to receive shadows from other objects. For example, I don’t want my grass to cast shadows on it self but I want it to receive shadows from a wall. I saw a post like this saying to plug my texture into emission rather than base color. That does give me the look I want, but it wont receive shadows from other objects because it is emissive. How can I disable self shadowing on static objects and how do I do this on foliage? Is it something I should do on the material?