I’m trying to set “bReceivesDecals = false” in runtime on a ProceduralMeshComponent, I’m also calling MarkRenderStateDirty() after that (same as in DestructibleComponent.cpp) but the decal is not turning off.
I see that the Receives Decals checkbox is turned off on the editor but the decal is still visible on the mesh.
Is there anyway to fix this?
I’m on 4.10, seeing this behavior on windows but I need this functionality on mobile too. Thank you.