Disable Player Collision fix spoiled the experience on our island

Summary

We relied in the Disable Player Collision for a good experience on Pet Heroes Adventure since palyers colliding with NPC’s are not ideal.
Is it possible to add a choice to have collision config just as before? Player not Colliding with any agent (Players - Player and Player - NPCs)

I believe that this is the reason that NPC teleport is incosistent as well since we teleport them close to the player (A bit ahead but sometimes it collides before the player fall)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Turn On “Disable Player Collision” and see players colliding with NPC’s

Expected Result

A way to player not collide with NPC’s like before the update

Observed Result

With the fix of “Disable Player Collision”, we have no option to disable player - npc collision which is very important for a good experience on Pet Heroes Adventure island

Platform(s)

All

Island Code

8039-8238-9814

There are more weird stuff with the collision. When teleporting somewhere far, and teleporing the NPC’s together, they pass through the ground.

Also there is more weird stuff… before, our NPC’s wouldn’t collide with the coins (Clickers on each area), but now:

image

I also notice that their movement is weird, probably due to the collision identifications that changed

here is a video from above comment

Before the update the pets would not get stuck on it

Giving that this config works this way for a long time now, what I think it should be the solution was transforming it to “Remove Player Collision” and add the options

Players and AI (Same behavior as before the fix when checked)
Players only (New behavior)
None (Same behavior as before the fix when not checked)

FORT-830271 incident has been created. Status is ‘Unconfirmed’.

the “fix” has ruined maps that have ai following the player in any capacity. the player gets trapped and the npcs get stuck on you while moving (no local avoidance). the fact the npc was able to walk through players was making this type of game possible. now though, its just annoying.

if we arent going to get local avoidance any time soon on npcs, then we need the ability to disable their collisions with the player (and even each other).

Thank you, we’re checking into this.

After today’s update, we see that the players can go through NPC’s again but its a bit clunky. Before the 33.00 it was seemsly.

This way is way better than after 33.00 anyway, but it was perfect before 33.00

Here’s how its behaving currently:

At least the player doesn’t get stuck anymore and also the NPC’s doesn’t get stuck in the objects.

Very curious fact about this.
In the celphone, the collision avoidance doesn’t make the player animation weird like on PC

Thank you for the additional info, we now have a repro and we’ll be investigating.

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Its back to normal now! Thanks!

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