We relied in the Disable Player Collision for a good experience on Pet Heroes Adventure since palyers colliding with NPC’s are not ideal.
Is it possible to add a choice to have collision config just as before? Player not Colliding with any agent (Players - Player and Player - NPCs)
I believe that this is the reason that NPC teleport is incosistent as well since we teleport them close to the player (A bit ahead but sometimes it collides before the player fall)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Turn On “Disable Player Collision” and see players colliding with NPC’s
Expected Result
A way to player not collide with NPC’s like before the update
Observed Result
With the fix of “Disable Player Collision”, we have no option to disable player - npc collision which is very important for a good experience on Pet Heroes Adventure island
Giving that this config works this way for a long time now, what I think it should be the solution was transforming it to “Remove Player Collision” and add the options
Players and AI (Same behavior as before the fix when checked)
Players only (New behavior)
None (Same behavior as before the fix when not checked)
the “fix” has ruined maps that have ai following the player in any capacity. the player gets trapped and the npcs get stuck on you while moving (no local avoidance). the fact the npc was able to walk through players was making this type of game possible. now though, its just annoying.
if we arent going to get local avoidance any time soon on npcs, then we need the ability to disable their collisions with the player (and even each other).