Hi! I am having very odd issue. I have particle emitter, which has event on collision, which generates GPU splashes.
For some reason, that SPLASH event always trigger on top of my main player PAWN. BUUUT, collision preset of pawn is set to NO COLLISION. And it has only camera component attached. No other objects are there. Why collision still triggers? Seems like it is blocked by camera component or something 0____0
That did not help. But, after typing ‘show COLLISION’ inside console, I found out, that at the exact same place, where is RAIN2 emitter, which is the same emitter, which produces that particles splash. Basically, what happens, is that this splash appears at emitter origin for some reason… Hmmm… Siimes like this totally changes the question in fact, so I should close that one
Try setting your collision preset to custom collision and tick ignore for all the boxes.