I need my player to be separated from HMD movement. I followed this link https://wiki.unrealengine.com/Oculus_Rift_Separate_View#See_also but I got a bad result. While moving the HMD, the camera moves for a while in the HMD direction and later on resets it back to starting point. What I need is that it doesn’t follow at all HMD movement.
A video showing the problem : Dropbox - Error - Simplify your life
The position tracking is build in and you’ll need to hack into the engine code (somewhere like GetEyePoses()) to get rid of the offset.