Disable object visibility for camera

Hi everyone,
I have an object in the scene that I would like to make invisible to the camera, it is a reflector that gives specular/emissive light for artistic purposes, as in the photo.
How can this be done?

If you are rendering without Path Tracing, you can enable “Only Owner See” on the object, and view the viewport in Game view (by pressing G).

If you are Path tracing, there are more robust settings that were recently introduced to the path tracer that allow you to hide an object, but still have them contribute to GI, reflections, cast shadows, etc. These settings can be found under the Path Tracing section on the actor details.

Hello,
Can you explain more in detail how to make this without Path Tracing, but still have them contribute to GI, reflections, cast shadows, etc. ?

Thank you

In 5.4 we added Affect Indirect Lighting While Hidden to most actors. You can hide that actor and enabled that parm and it will stay in your lumen scene without rendering to camera.

1 Like

this is great! I was looking for that!
I was using 5.3, but this gave me one more reason to move to 5.4

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