Disable Metallic of Decal While Still Inheriting Roughness?

Is there a way to disable the metallic channel of a deferred decal material while still allowing it to inherit the roughness of the material it is projected onto? Setting Metalness to 0 seems to cause the decal’s roughness to become uniform. Maybe this has something to do with using packed textures for the Metal and Rough maps? Idk

I guess there isn’t a way… :frowning: :sob: :face_holding_back_tears: :crystal_ball: :crystal_ball: :crystal_ball:

Nope, at least not by default, here’s a huge thread about metallic in dbuffer decals Metalness in DBuffer decals - #19 by and-rad

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.