Disable Light in Rendering

Hi everyone
I currently have a problem which unfortunately I cannot solve as a beginner.

The following:
I have an unreal level in which I want to render 3 different images ( each image have a own Camera ) and each image has its own lights.
Now I would like that if e.g. picture 1 is being rendered the lights of the other pictures are inactive and are not used for lighting.

Now it is so that when I render image 1 with the Movie Render Queue, it also renders all other lights and thus my image is too bright and incorrectly illuminated.

Can you deactivate all the lights that you don’t need for the current Rendering ?

Thank you very much in advance.

Have you found any solution?

Just getting started with 5.1 and would like to see the solution to this as well!

Make the lights and actors dynamic and turn the lights off?

You can “animate” the lights in the Sequencer timeline and set the state of every light specifically in each animation (Sequencer asset).

Hi Guys
I found a way which works for me fine now.
I use the Levels Windows to store the different Lights and turn it on or off