I currently have a problem which unfortunately I cannot solve as a beginner.
I have an unreal level in which I want to render 3 different images ( each image have a own Camera ) and each image has its own lights.
Now I would like that if e.g. picture 1 is being rendered the lights of the other pictures are inactive and are not used for lighting.
Now it is so that when I render image 1 with the Movie Render Queue, it also renders all other lights and thus my image is too bright and incorrectly illuminated.
Can you deactivate all the lights that you don’t need for the current Rendering ?
Thank you very much in advance.