I’m using UE 4.24.1 and created a new C++ empty project.
There, I created a Pawn Class with a USceneComponent as Children who has a UCameraComponent as Children.
Now, when I start the Game in VR Preview, I can control the camera with my HMD.
But I can also control the Game with Keyboard and Mouse. This creates an offset between the HMD real position and the game position.
Also, I can control the Game with K&M when I launch the game.
Is it possible to disable that, so that I can only control it with my HMD, like in the VRTemplate?