I need to disable exponential fog after switch cameras in my level. I try to disable fog with Hide Actor Hidden in Game and Set Fog Entensity to 0. But it’s not complelty disable fog. After set hide actor in game, fog hiding, but still influnce to render.
I beleive if you do as you are, using a reference in the levelBP you can set variables like the density to nill, the min distance very high, the color to FFFFF00 (transparent white) stuff like that. Or you could destroy the actor possibly or set its extents to 1,1,1.