hi.
how can i disable/enable lightmap at run time? is it possible?
Hi Danesh,
While there isn’t a console command that I’m familiar with to turn these on and off you can use a Post Process Volume and under the Global Illumination section set the intensity to 0 to remove the baked indirect lighting. This will not remove the baked in shadows though.
What is the reason to remove lightmaps from baked lighting at runtime? Maybe if you provide more context there may be a workaround or solution that doesn’t immediately come to mind.
Thanks.
Tim
i want to create an effect like [thermography][1]. player should be able to swtitch to that.
hence i use the emissive color of material as therm, then in post-proceess (after tonemapping) i use it to generate proper color.
i need to disable shadow to get correct effect.