Hello,
I am using unreal 5.6 and the project is using forward rendering and static lighting. I have a direct light (sun) set to moveable to cast dynamic shadows. My issue is that my translucent particles are also receiving shadows and there is no way i can see to disable it. The setting in the material to disable dynamic shadows from dynamic lights is not doing anything. I need to have my material set to per pixel lighting so it receives the baked lighting info. Does anyone know if there is a way to have my particles receive the static lighting, but not receive shadows cast from objects?
