Hi,
Can I have “Generate Mesh Distance Fields” checked, and have a movable sky light, but disable DFAO?
Edit: Setting Min Occlusion to 0 still leaves black spots where normals are strong.
Edit 2: Also see:
Hi,
Can I have “Generate Mesh Distance Fields” checked, and have a movable sky light, but disable DFAO?
Edit: Setting Min Occlusion to 0 still leaves black spots where normals are strong.
Edit 2: Also see:
You can use this command to disable DFAO r.DistanceFieldAO 0 and if you want to turn it on r.DistanceFieldAO 1
Merci man.