Disable Chromatic Aberration in Rift-Mode

Hi,

Is there a console command to disable the forced chromatic aberration/RGB offset that Unreal is putting on everything when running in Rift mode? I’ve got my global post-process set to force 0.0 on the fringe, but I can’t disable it in-game. It looks awful, and seems to serve no purpose other than to mess up our crisp renders at distance.

That’s part of the rendering for the Rift, because the lenses bend the light and the colors become misaligned it’s adjusted so that when you look at it through the lenses then the colors will line up again.

I figured it had something to do with that. Its just a little frustrating, since we have a presentation where many people will be wearing Rift, and obviously can’t tune the IPD for each person, so I guess aberration will just have to be one of those little nuances that don’t go away :<

It will look worse if you turn it off