As the title describes:
is there a way to easily disable an actor without having to write code or create a blueprint.
By disabling I mean, keep it in the Hierarchy, but in game it has no existance (no collision, no display, nothing), as if I had deleted it.
In Unity there is a simple check box to set (or unset), it is as simple as that.
That’s what I’m looking for.
Example use case: I want to add sound. I start the game without the sound, then activate it, then re-start the game with the sound, … etc.
Or I want to set add an “ennemy”, then I want to test the game without this ennemy, then I want to “enable” it again.
Without each time deleting and re-adding it.
I do not want to add a blueprint with some code on each actor I want to enable/disable. Especially as it will land in production.
I found posts from 2014 with mention of this feature, I hope that in 2020 we have it.