Disable all tracking (rot and trans) on DK2 Oculus

I have a plugin for my own tracking system- but Oculus’ in built tracking is proving hard to turn off, making it very difficult to evaluate my own hardware for rotation and position tracking.

Ideally I just want to use render a scene in stereo to the Oculus and not use any of the other hardware in the oculus.

I’ve seen this asked elsewhere and the answer is always “this is against good practices”, but I have an alternative tracking method I’d like to use…

Have you ever found a way to do this?