I was wondering if there is any way to get a material to pass through without any lighting or post-processing? I’ve tried Opaque Lit vs Unlit. Lit is a no-go as it is affected by the lighting of the scene. If I do unlit I discovered that the material itself acts as a light source and so gets blown out by the post-processing that brightens up darker areas for the camera. I’ve tried making the material a post-processing effect where it runs after all effects but am using it wrong as it didn’t seem to have any effect. I’m trying to make a custom video texture, not using the built-in ones, and was wondering if anyone has any tips on how to achieve this effect where the colors are exact, untouched by lighting or post-processing in an otherwise post-processed scene. Another option would be to make sure it is perfectly rendered except for the post-processing for colour tones and stuff, but not treated as a lightsource so the gamma doesn’t blow up. Maybe there is an auto-adjusting gamma option?