Dear Community,
I am prototyping a PS2 era styled game. While setting up a test scenery I ran into a problem which I have no idea how to solve or what to look for.
I am using volumetric fog at the moment to test out some visuals. However, I noticed that there is a big cone of shadow cast from the top edge of the buildings / taller static meshes, as seen on the picture.
Is there any way to disable this feature? What and where should I look for?
It gets worse when I lower the shadow map resolution, then it becomes just a big black cone cast from there.
Thank you in advance.