For some reason several of our levels are referencing UE_Placeholders as if it’s an actor placed on the level and it’s a reason for an error during the cook:
Line 36226: LogLevel: Error: [CookWorker 1]: Failed to load Actor for External Actor Package /Game/__ExternalActors__/Experimental/Levels/CoreMechanics/Levels/COMBAT/CM_Combat_PerformTask/0/R8/UE_Placeholder
I noticed that FDirectoryPlaceholderModule::OnDirectoryChanged got called when I edit level blueprint. No matter what I do I can’t remove the reference and I can’t use CleanupPlaceholders on ExternalActors folder.